AI Insights · Timothy · January 2023
Top 5 Cartoon Fantasy Games Performance in Oman Q4 2022
Discover the performance trends of the top 5 cartoon fantasy games on a unified platform in Oman during Q4 2022, including insights on downloads, revenue, and active users.
Throughout Q4 2022, the top 5 cartoon fantasy games on a unified platform in Oman showed varied performance trends in terms of weekly downloads, revenue, and active users. Data provided by Sensor Tower offers a detailed look at these metrics.
Candy Crush Saga experienced a consistent range in weekly revenue, peaking at around $4.6K in early October and ending the quarter at approximately $3.5K. Weekly downloads fluctuated slightly, reaching a high of 2.9K mid-October and stabilizing around 2.7K towards the end of December. The game maintained a strong weekly active user base, starting the quarter at 56.1K and seeing a slight increase to 58.1K by the end of December.
Match Masters - PvP Match 3 showed relatively stable weekly revenue, with minor peaks and troughs, averaging around $2.3K throughout the quarter. Downloads saw a noticeable spike in early November, reaching 539, before settling around 303 by the end of December. Active users saw a modest increase, from 5.9K at the start to 6.0K by the end of the quarter.
Toon Blast had a notable peak in weekly revenue in mid-October at $2.8K, followed by a decline, ending the quarter around $303. Downloads saw an increase in mid-December, peaking at 335 before slightly decreasing to 312. Active users showed a gradual increase from 914 in late September to 1.0K by the end of December.
Zooba: Zoo Battle Royale Games had varied weekly revenue, peaking at $935 in mid-December and ending the quarter at $754. Downloads showed a significant increase in late November, reaching 2.5K. The game also saw a substantial rise in active users, starting at 11.6K and peaking at 14.9K towards the end of November before settling at 13.7K in late December.
Angry Birds 2 experienced a peak in weekly revenue in mid-October at $836 and concluded the quarter with a stable revenue of $357. Downloads varied, with a high of 1.0K in early October and a low of 404 in late November. Active users remained relatively steady, starting at 9.3K and ending the quarter at 9.5K.
For more detailed insights and data on app performance, visit Sensor Tower.